Extract tmpro assets from unity8/18/2023 So with this in mind, I created my Primary Font Asset with Extended ASCII with the following settings. Assuming the Primary Font Asset which contains the Extended ASCII set will be used most often, you could use a higher sampling point size than the less frequently used characters from fallback font assets. When creating font assets, it is a good idea to think about how frequently characters from those font assets will be used. Since in this case you are dealing with only Latin based languages which have a reduced character set (compared to Chinese, Japanese and Korea (CJK)), I would create a Primary Font Asset which includes the Extended ASCII set. How these will be structured kind of depends on language coverage, whether or not you will be dealing with user input (which typically requires increased glyph coverage), target platforms and to some extend personal preferences. There are different ways your font asset(s) could be organized to handle multiple languages.
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